The Realm ofFeyron has always been. It is the origin of all things magical, the axis point where all the worlds meet. Once, in days gone by, there were many gateways within the Temple ofPyli connecting the Worlds Beyond seeded with magic to their home. Now many gateways have flickered out, andFeyron weakens as the magic fades and the Guardians are lost.For the first time in over three hundred years a Dreamweaver has come of age and is tasked with contacting the Guardians. When she awakens in the night after a vision of her best friend lost and alone, injured in the snows at the top of the Crystal Mountains, she seeks out the Sacred Fire in the Temple in an attempt to call forth more information. A voice calls out from the fire, “Dreamweaver, you are summoned.” An image appears of an ancient path through the Mist Shrouded Forest leading to a hidden gate into the Crystal Caverns below the mountains. The Guardians have summoned her on a quest that will take her to the four realms of light within Feyron in search of answers and aid.
Diana lives in the balmy climate of the US south with her husband, two children, two dogs, two cats, and a cantakerous rabbit. She enjoys reading, sewing (clothing, costuming, and experimental toy making), and RPG games. (She grew up with the old school paper/pencil style of gaming, but has transitioned happily to the highly interactive world of video games.)
The idea for Feyron started with a map, a place for her daughter to tell stories and live out storytelling role playing adventures with her friends. The lore grew around the map, for every world needs lore if you are going to “live” there. The idea for a series, Tales from Feyron, grew out of the lore, for if you’re going to invent a world, you may as well play there too. The stories are continuing to grow through the various historical ages of Feyron and may yet “ripple” outwards to the Worlds Beyond touched by magic.